Monday, April 19, 2010

BLOG 7: PRE-WRITING FROM "ALICE IN WONDERLAND"

FILM: "Alice In Wonderland"

HERO'S QUEST: The protagonist has a "home," a place that s/he thinks is normal, familiar, and common to others in his/her culture.


Call to Adventure
A normal occurrence motivates the protagonist to acknowledge an unknown aspect of his/her world, feel a restlessness with the constraints of his/her life, or find a new world that s/he was not aware existed.


Refusal of the Call
The protagonist chooses not to move forward in life because s/he chooses to not give up his/her position, power, ideals, goals, or responsibilities; the refusal is often based on his/her fear of the unknown and comfort in the familiar. Usually secondary characters support the protagonist's refusal.


Supernatural Aid
The inexperienced protagonist is provided a supernatural, guiding, and/or guarding character, or an instrumental item (sword, encouragement, etc.) to assist his/her step forward into the unknown.


Crossing the First Threshold
The protagonist moves out of his/her comfort zone and walks alone. S/he is confronted with an obstacle that must be overcome before s/he can fully enter the dangers of the unknown journey.


II: Initiation (By crossing the threshold, the protagonist's world is changed forever. A mental journey merges with the physical journey to result in a spiritual revelation of purpose and self.)

Road of Trials
The protagonist is tested and found vulnerable, but the outcome reveals a part of him/her that s/he did not know existed. The assistance given the protagonist under the "Supernatural Aid" section of "Departure" begins to come into play in the story, and s/he is not expected to face the trials alone.


Meeting a Soul Mate

(mother-figure)
The protagonist meets an ideal (in ancient myths a goddess; in modern stories a soul mate) and sees the possibilities of his/her journey. This supernatural, human, or symbolic ideal encourages him/her forward.


Overcoming Temptation

(father-figure)
Someone or something tries to destroy the journey itself. Often the destroyer has been sent by a larger evil to stop the protagonist. The protagonist is often misled, but eventually overcomes his lack of knowledge, prejudices, and fears as s/he grows in the acceptance of his/her role as hero.


Viewing the Whole Picture

(god-like)
The protagonist moves beyond the final terrors of change that are founded in his/her ignorance. S/he adds the spiritual element to his/her journey. The protagonist is still in the midst of the journey but s/he is now willing to accept what is required of him/her to complete the mission.


The Ultimate Goal (Treasure)


The protagonist becomes self-assured and often receives physical gifts and/or emotional rewards. Since personal limitations are broken, the protagonist can see the big picture not only in relation to him/herself but also in relation to others. The protagonist understands how the ultimate goal can be accomplished and the mission completed.


III: Return (Through the protagonist's ultimate sacrifice of self, s/he walks in an enlightened state.)

Refusing to Return
Although seldom a true refusal, the protagonist, who should return "home" with his/her powers, ability, or wisdom, remains isolated and often faces a death of sorts. Sometimes s/he prefers to live in the enlightenment than return to a "home" that might not accept the ultimate gift.


The Chase
The protagonist flees toward safety to thwart the attempts to take back the treasure, power, ability, or wisdom. Because the protagonist has changed, the chase characterizes his/her courage and confidence.


The Rescue
The protagonist is unable to save him/herself. Others help him/her return "home," which may deflate his/her ego, but since s/he sees the entirety of the mission, s/he understands the importance of what is accomplished.


Crossing the Return Threshold
The protagonist must face the evil or its leader and the realization that home is no longer a place but a state of being. Those in his/her past may not accept his/her new ability, power, or wisdom and may test it as a final trial to the protagonist.


Master of Two Worlds
The protagonist has the ability, power, or wisdom without limitations to relax in whatever world (physical, mental, emotional, or spiritual) s/he finds him/herself. S/he can adjust to who s/he was in the past and who s/he might be in the future.


Freedom


ELEMENTS OF THE HEROE'S QUEST IN "Alice In WONDERLAND:

1. Call to adventure: The White rabbit
2. Super natural aid: The Magic potions
3. First threshold: The small door
4. Road of trials: She is said to be destined to fight and kill the jabawakkee
5. Soul-mate (Mother): The White Queen
6. Over Coming Temptation (father): The Mad Hatter
7. The Ultimate Goal (Treasure: Alice is given the sword
8. The Return: Alice returns to her world after defeating the jabbawakee

Source: http://home.rmi.net/~seifert/id22.html

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